I’ve been thinking lately about how infrequently I write blog posts. My thoughts are racing faster than I can type (no, I’m not high) so I may jump from point to point. This was inspired mainly by the sudden conversion of lots of Mimi and Markov comics into blog posts. Notice that I created a separate account on this web site, Markov Bot, and the old M&M page has been replaced with a link to all blog posts by that author.
I talked in my previous real blog post about how I used to auto-upload comics to the site, and how I planned to do it in the future. The future has arrived. Now, my Markov Comic Generator program can upload to any WordPress blog that has XML RPC enabled, which most do. To keep everything looking consistent, I
decided had to re-upload all the existing comics in this new format, manually.
I tend to write real blog posts maybe once every six months to a year. My program has been generating new comics every day for about one and a half months. Imagine me having to suddenly create nearly 50 posts!
So yeah, that’s why I’m writing this. Because I just needed to add some actual, non-computer-generated content.
What to write about?
How about “How We Did It”. Yeah, that’s a start I guess. So Gabe and I filmed the first in what we hope will be a video series entitled “How We Did It”, in which we document our filmmaking process. We did two or three full takes (each taking a surprising half an hour – we had expected closer to 10 minutes each) plus one take that ended after a few minutes due to my camera running out of batteries. I plan to post the edited video as soon as I can get up the courage to fire up a video editor and watch an hour and a half of us talking. I hate hearing my own voice and seeing my face. That’s a common – I don’t know the word for it. Fear? Dislike? Discomfort? – and the only way I know of to get over it is to make yourself do exactly what you don’t want to. Make yourself edit your own videos.
The fact that other people have faced this problem and gotten over it does not make it any easier for me.
I’m so glad I learned to touch type in high school. When I get into ‘writing mode’, as I call it, my fingers can almost keep up with my thoughts. Which is quite an accomplishment, seeing as my writing can be long and can wander from topic to topic.
The other thing I wanted to mention was my programming. Specifically my apparent tendency to take on lots of projects and then just abandon them. While it is true that I have lots of projects on the back burner, they are never truly abandoned. I still have a place in my heart and my head for all the projects I liked enough to take on in the first place.
My movie script, I was just thinking about yesterday, trying to decide how to end it and what I want to do with it once it is ended. This isn’t the movie Gabe and I are working on right now. Right now we’re working on “Mother Night”, based on a short poem of the same name. My movie script is called “The Rose And The Wolf”. You can find an early draft of it here (I think – not sure it survived the move to this domain) and a different draft uploaded as a PDF to my DeviantArt account. I’m thinking that, since my original motivation for starting this script was non-economic (it was a homework assignment), and I’m not particularly interested in making an actual movie out of it myself (it would require a much higher budget than I can possibly afford, and some significant work that I don’t want to commit to at this time), and I’ve already published drafts of it online, I’m just going to post the entire thing online if I ever do finish it. I will release it to the public in the hope that somebody else makes a movie of it. It has always been my intention to pass the script off to somebody else. The script is a remix (everything is a remix) based on Campbell’s Monomyth idea as filtered through the mind of Christopher Vogler and his book The Writer’s Journey: Mythic Structure For Writers. I want to see how other filmmakers remix my work. This is Free Culture.
Programming-wise, I haven’t forgotten about Cybrinth or Mines-Perfect; they’re just on the back burner until I get that burst of inspiration which comes from time to time. Cybrinth I would say is in a beta state, by which I mean it has all the features I want to add (again, I hope other programmers will contribute whatever features they want). Now I’m trying to get it to compile and run without error on computers other than my own. This is turning out to be far more challenging than I ever anticipated. But that’s another blog post. Mines-Perfect: I’m just enjoying playing it but haven’t really given serious consideration to actually fixing the remaining bugs because I’m not actually familiar with the programming language in which it’s written, and I don’t want to learn it right now. I’m learning Python and am about to start taking a required class in Haskell, plus a general “introduction to programming languages” class, so learning C# is not really an option at the moment.
Otherwise, I’ve been spending my time lately catching up on podcasts and playing Super Nintendo games on my computer thanks to zsnes and my Retrode. My Kindle Fire, which I had been using as a podcatcher, got torn apart, so I’ve lost track of which specific podcast episodes I’ve already heard. Not that it matters, since I enjoy every podcast Im subscribed to, but it is annoying to be ten minutes into an episode and then realize that “this sounds so familiar… wait a minute, I heard this three months ago!”
Stay happy, stay free, and don’t forget that you don’t need to be a consumer.